Shareware game brought 80% of industry revenue in 2018


Условно-бесплатные игры принесли 80% доходов индустрии в 2018 годуTotal industry earned nearly 110 billion – 11% more than in 2017.

Analyst group SuperData Research has summarized last year in the gaming industry. Most profitable game became a battle Royal Fortnite. She brought its creators $ 2.4 billion in the United States – at the moment, “the largest annual income in the history of computer games”. In addition, the popularity Fortnite has affected other spheres. For example, a channel streamer Richard “Ninja” Blevins Twitch collected over the year 218 million hours of hits, more than the second (Riot Games 95 million) and third position (Shroud 86 million) combined.

Total industry earned nearly 110 billion – 11% more than in 2017. Of this amount, 61.3 per billion occurred in the mobile device 35.7 billion on personal computers and 12.7 billion on the console. The dominant business model was free-to-play, which accounted for 80% of all revenues from digital games in 2018 – a total of about 88 billion dollars, of which 62% was earned in Asia.

Ten of the most profitable shareware games for 2018 is given below. For the first time in six years, this list has not got World of Tanks, although from 2012 to 2017, “tanks” was steady in the top five. In 2018 WoT brought developers about $400 million.

Fortnite, Epic Games – $2.4 billion;
Dungeon Fighter Online, Nexon – $1.5 billion;
League of Legends, Riot Games, Tencent – $1.4 billion;
Pokemon GO, Niantic – $1.3 billion;
Crossfire Neowiz Games – $1.3 billion;
Honour of Kings, Tencent – $1.3 billion;
Fate/Grand Order, Aniplex of $1.2 billion;
Candy Crush Saga, King, Activision Blizzard – $1.1 billion;
Monster Strike, Mixi – $1 billion;
Clash Royale, Supercell, Tencent – $0.9 billion

The market for premium games is characterized by an annual income of 17.8 billion dollars (an increase of 10% compared to 2017). Players from North America and Europe formed 80% of this amount. The first place among paid games got PlayerUnknown”s Battlegrounds with revenues of $1 billion. in addition, we note the timeless Grand Theft Auto V (2013), which could get into the top three for profitability.

PlayerUnknown”s Battlegrounds, Bluehole – $1,028 billion;
FIFA 18, Electronic Arts – $790 million;
Grand Theft Auto V, Take-Two Interactive – $628 million;
Call of Duty: Black Ops IIII Activision Blizzard – $612 million;
Red Dead Redemption 2, Take-Two Interactive – $516 million;
Call of Duty: WWII, Activision Blizzard – $506 million;
FIFA 19, Electronic Arts – $482 million;
Monster Hunter: World, Capcom – $467 million;
Tom Clancy’s Rainbow Six Siege, Ubisoft – $440 million;
Overwatch, Activision Blizzard – $429 million

Finally, the annual market turnover of eSports amounted to $ 1.2 billion, augmented and virtual reality brought together to 6.6 billion, while subscription services like Xbox Game Pass or Origin Access, Premier earned $273 million in the third quarter of 2018.

Условно-бесплатные игры принесли 80% доходов индустрии в 2018 году


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