Battlefield V optimize a 12-threaded processors

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Battlefield V оптимизируют под 12-поточные процессорыTechnical Director, DICE has shared some interesting details regarding his new project.

Today begins the first stage of open beta testing of Battlefield V shooter in the setting of world war II. The journalists of the portal Tom’s Hardware was able to talk with Christian Holmqvist (Christian Holmquist), technical Director at DICE, and he told some interesting details about his new project.

Needless to say, today’s beta version Battlefield V is devoid of support for ray tracing, as the first representatives of the new line of Nvidia RTX will be available no earlier than September 20. Also, Mr. Holmqvist noted that in the release version of the project special effects Ray Tracing will be simplified in comparison with the technical demo previously shown at the Gamescom event in 2018. This is done to increase the average frame rate and create a more stable gameplay.

In any case, the owners of GeForce RTX can if you want to turn off ray tracing. In addition, there is no possibility of software emulation of this technology on AMD or Nvidia’s previous generations. However, Christian Holmqvist assured interviewers that the technology of ray tracing does not give any competitive advantage to players, such as the ability to see the enemy around the corner thanks to the reflections on the glass of the car or the window.

What’s interesting, Mr. Holmqvist said about the system requirements for the CPU if you activate Nvidia RTX. Programmers have optimized its product to a large number of cores and threads and suggest to use a six core CPU with twelve threads, which would be preferable eight strand “stone” with a high frequency cores. This trend is noted in the recommended specs before release.

Finally, in Battlefield V, at least in the first phase after the release, there will be configuration support Multi-GPU. This restriction echoes those Battlefield 1, when a bunch of AMD CrossFire and Nvidia SLI worked when selecting DirectX 11 was not supported in DirectX 12.

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